

Luring is any instance where a scammer tries to trick another player in order to steal their items. We're hopeful that empowering players to fight back will bring new life to the Wilderness and create a much fairer platform for satisfying combat experiences. This is a big change to the unruly nature of the Wilderness, but we feel it will better the long-term health of this iconic area. In addition to this, we will also stop players from losing their skull whilst in combat with another player. We are investigating the possibility of additional menu options such as ‘disable attacks that would result in getting skulled’. We want to make it so that players who are not planning to skull can still fight back when attacked – without falling into a position where they’re risking more than they initially intended. However, by literally deterring players from fighting back, is it even PvP combat anymore? It’s easy to see why the majority of players don’t like this solution. The easiest way to prevent Skulltricking is to turn off your attack options and disable auto-retaliate. This is not something we can simply ignore. In our survey, 68% of respondents reported that they do not fight back within the Wilderness, and almost 70% of all respondents believe that Skulltricking is a big problem. This puts the victim in a position where they are risking much more than they had intended. Skulltricking takes various different forms, but ultimately the end goal is the same – to trick an unsuspecting victim into attacking another player, causing them to become skulled. If the Wilderness bosses are reworked they should have new rewards added to their drop table: I think the Wilderness bosses need to be reworked: When adding new content to the Wilderness, the focus should be on money-making methods: When adding new content to the Wilderness, the focus should be on PvP based rewards: When adding new content to the Wilderness, the focus should be on new skilling activities: When adding new content to the Wilderness, the focus should be on end-game, best-in-slot rewards: I think the Wilderness needs more content added to it: I would spend more time within the Wilderness if fights were fairer for solo players: I think organised groups of players have too much of an advantage over solo players in single-way combat: I would spend more time in the Wilderness if 'Skulltricking' was less common: I think 'Skulltricking' within the Wilderness is a problem: I try and fight back if another player is attacking me within the Wilderness: I try to avoid spending time in the Wilderness where possible: The Wilderness offers a good balance between risk and reward: I understand how the Wilderness works (e.g. Which of the following best describes the main reason you enter the Wilderness: I often go into the Wilderness - 38.42%.I rarely go into the Wilderness - 55.91%.Which of the following best describes how often you enter the Wilderness: The following results are from a total of 30,064 respondents. This approach is similar to our previous balancing efforts, only rather than simply adjust numbers, we're hoping to achieve better results by focusing on much higher-quality changes.įirstly, we’d like to share the results of a recent survey. As such, the content offered within this blog will not be polled. Many of the changes outlined here are also intended to benefit those who engage with the activities listed the most. The main issues we're addressing today are long-standing and largely relate to balancing.

The intention of this blog is to address many of the long-standing issues that have been raised by all types of players, providing a strong foundation for future change that we can build upon. That will come later this year when we tackle the fabled Wilderness Bosses rework, which will include a host of new rewards and more, but that will be covered in a separate blog post. It's important that we highlight from the get-go that this blog isn't going to mention adding large pieces of new content. However, those who brave the Wilderness still face some frustrations, and today we're going to look at how we're hoping to address them. These revamps introduced new bosses, monsters, resources and activities. Since the release of Old School RuneScape, the area's undergone a few changes, most notably the Wilderness Rejuvenation projects in March 2014 and November 2018. If you want to test your fighting mettle and scoop up your opponents' rewards, it’s the only place to be. Dating all the way back to 2001, the Wilderness is the only place where players can engage in PvP combat and gain all the items dropped by their defeated opponent.
